BotQuest - Markham's Robotics Tournament
Saturday, March 30, 2019
10:00 a.m. – 1:00 p.m.
Location: Angus Glen Community Centre Library
3990 Major Mackenzie Drive East map
Bring your team to compete at BotQuest Robotics Tournament. A team consists of 4-5 students (Grade 4 - 8) and is led by an adult Captain! During the tournament, every team will have an chance to complete the challenge with their robot while a panel of judges marks their performance. Start working on your team's robot now for a chance to be the BotQuest winner! The 3 winning teams will receive prizes! Pizza and refreshments will be provided during the tournament.
TOURNAMENT'S CHALLENGE: You’re On Thin Ice!
Your team is a part of the newest expedition to the North Pole to research the effects of global warming on Arctic Foxes. Unfortunately, your robot rover has gotten stuck on an iceberg, and it is your team’s job to make sure it gets back to the Arctic Research Station safely! Make sure to keep your rover on the ice floes while hiding from polar bears and avoiding icicles!
Teams must build a robot rover and safely get it from one side of the course to the other. Students may use LEGO EV3, Arduino, or Raspberry Pi to program their robot. Teams start with 30 points and have 10 minutes to navigate the course. Every 2 minutes elapsed while attempting the challenge will result in 1 point deducted. Along the course, obstacles may block its path (eg. Polar bear, icicles). Touching an obstacle with the robot will result in 2 points deducted. Going off of the challenge course will result in 3 points deducted. If a team is able to reach the finish without human interaction (eg. Remote control, re-orienting the robot physically) they will have 5 points added to their score. Finishing the course will add 3 points to their score. The team with the highest remaining score by the end of their challenge attempt wins.
You start the challenge with 30 points, and then your team will lose or earn points when:
Every 2 minutes elapsed = -1
Touching a polar bear = -2
Touching an icicle = -2
Going off the course = -3
NO human interaction = +5
Reached the finish = +3
Hexagon side length = 30 cm
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